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Campaign Direction- Players should choose Setting, and/or Theme, Campaign Goals, Campaign Style(Wealth, Magic, Amount of Roleplaying), etc. Pre-Campaign SurveyCampaign Approach:
Character Development- Each Player should have a well developed Character history completed well in advance of the first session of the campaign. This History should contain at least one Goal the PC expects to achieve within the First 5 Levels of advancement and the more long term goals the better.Ability Scores- Which System to use? (4d6, 4d6 no 1's, ???) should generate Moderate to High Scores, but not eliminate the possibility of a few Lower scores. Players will receive freely assignable points in the form of a 'Kicker Die' (d2-d8) based upon the detail of their PC History/Background & the quality of scores generated during character creation.Character Tree Option- Player Choice.
Ability Point Buy System? Player Choice. Bonus pts for History.
45 pts would allow a PC to buy 18,17,16,10,10,10 to balance 3 maxed with no negative ability modifiers.
Dark Sun Style. Allow players to develop multiple characters during creation and advance them along with their current PC(-1 Level?, -2?). eases transition in case of character death.
Rotating Cast.Allow them to choose which PC they would like to utilize for a particular adventure
Non-Rapid Advancement- Players should have the opportunity to enjoy the abilities they have earned when passing each level.NPC Pages:
Average number of encounters at level equivalent CR for PCs to advance a Level(2 PC group):
Level XP needed to Advance XP earned per Eqiv CR per PC # of Eqiv CR Encounters 2 1000 300 3.3 3 2000 450 4.4 5 4000 800 5 10 9000 1500 6 15 14000 2250 6.2 20 19000 3000 6.3
PCs are Heroic- Not everyone has Character Levels. If every encounter is PCs vs. DM run (N)PCs then it is simply a numbers game, and we have the numbers. Even if they do have the guns.
Crits- No auto kill vs PCs? No Threat Range for NPCs (old school 20's?), x2 Damage Only?
Separate Pages-Allow Pcs to Create a different page for differing relationships. These could be used as ongoing encounter journals and allow for a record of events.
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Thurman |
Latest page update: made by Thurman
, May 20 2007, 2:36 PM EDT
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| Started By | Thread Subject | Replies | Last Post | ||
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| tedwittler | crits | 2 | May 24 2007, 4:38 PM EDT by Thurman | ||
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Thread started: May 19 2007, 3:54 PM EDT
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You need to have that possiblity of death or your PC's could start to do dumb things thinking that what ever they are facing cann't realy hurt me. even a high level PC needs to be cautious.
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| tedwittler | Ability scores | 0 | May 19 2007, 3:59 PM EDT by tedwittler | ||
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Thread started: May 19 2007, 3:59 PM EDT
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I've hade some PC's roll d6 24 or 28 times depending if you use com. they reroll 1's and then drop the lowest 6 or 7 die then add them up in groups of 3 any way they want. it can generate some very good scores.
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| Jovoni | Perfect | 0 | May 13 2007, 3:52 PM EDT by Jovoni | ||
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Thread started: May 13 2007, 3:52 PM EDT
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This is an excellent format to use. I love the ideas so far and a pre-campaign survey would show us what they are wanting to try out
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